Individual sections may be aligned to save time, rather than recutting the take as a whole. Quantization doesn’t have to affect the entire recording, either. Which you choose is subjective, as they all provide a similar result. Cubase, for example, has a dedicated quantization panel.
Many digital audio workstations contain software that can warp and quantize audio. For the studio’s sake, quantizing provides a way to produce a quality product without hindering the results of the studio’s brand and reputation. Unfortunately, many musicians aren’t ready to record an album but have the means to do so. Those with poor timing should still be at home practicing with a click. The process is also helpful for lazy musicians who shouldn’t even be in the recording studio yet. These samples enhance drum recordings, especially in choruses, where extra punch is necessary.
Engineers are free to get creative with the vast amount of libraries today.ĭrumshotz, a product from Drumforge, is one example of such libraries. Samples are also often blended with the original recording. The method removes the limitation many home studio owners have.Ī producer who only has access to a limited microphone selection can also benefit from using sampled drums.
A recording done in a basement or a bedroom may produce a more professional result when utilizing quantization with samples. Quantization is useful in situations where the recording process is less than ideal. Sampling Capabilities and Bad Rooms/Micsīy aligning the transients to the grid, producers can use sampling software, like Slate Trigger2, with higher accuracy and better results. Time is money - something all of us do not have a lot of always.
Engineers no longer have to spend hours waiting for the artist to complete the perfect take. Quantization and efficiency go hand in hand. Quantize to Frames is turned off in this example.ĭid you know about this feature? Are there any other “Hidden” features you know about? Share your thoughts in the comments below.Despite the negative connotations associated with aligning parts, there are many invaluable reasons for doing so. Notice how the time indicator(highlighted) is sitting in-between a frame boundary. Quantize to Frames is turned on in this example. Notice how the time indicator(highlighted) is sitting directly on a frame boundary. Therefore, I’d only turn this off when syncing together music videos or any other multi-camera sequences. Vegas does however mention that edits in which do not occur on frame bounderies can produce an undesirable visual result. You’ll notice there’s no more snapping and you’re now able to move the clips around freely. Go ahead try it out, add two video clips stacked on the timeline and move them around. You can also use the shortcut key, “Alt+F8”. Click it again to check it and enable it. Click it once to un-check it and disable it.
To turn off Quantize to Frames, simply go to, “Options” – “Quantize to Frames”. It forces edits to snap to the time ruler points in the timeline. The snapping of boundaries is caused by having “Quantize to Frames” turned on. By now, you probably pulled a few hairs out and no longer need a haircut! Well, look no further. The clip keeps snapping to the frame boundary and you’re not able to get it synced. Have you ever tried editing a music video with a multi-camera sequence where you need to sync the two video clips together, but you never get it just right? You zoom in as far as you can on the timeline to move the clip up or down a frame but you just can’t get it right.